The four most used throws in a game of ultimate.
Forehand, Backhand, Thumbflick, and the Hammer
Walter Frederick Morrison conceived and developed his aerodynamic plastic disc in the 1950s, and hundreds of millions have been sold worldwide since.
Frisbee historian Phil Kennedy said Mr Morrison and his future wife, Lu, got the idea from playing with a metal cake pan on the beach in California. He originally called his toy the Pluto Platter and sold it at local fairs.
The platter's novel aerodynamic shape allowed it to hover briefly or travel surprisingly long distances, kept aloft by its rotation. In 1957 Mr Morrison sold the rights to the California firm Wham-O, which discovered that youngsters were calling the toy a "Frisbie" after the name of a well-known pie. The company changed the spelling to avoid trademark infringement and the Frisbee was born.
On the official Frisbee website, Wham-O paid tribute to Mr Morrison, who was known as Fred.
"As Frisbee discs keep flying though the air, bringing smiles to faces, Fred's spirit lives on. Smooth flights, Fred," it read.
Mr Morrison's son, Walt, told the Associated Press that his father had suffered from cancer, and that "old age had caught up" with him.
How would you get through your youth without learning to throw a Frisbee?
Kay McIff, lawyer for Walter Frederick Morrison "He was a nice guy. He helped a lot of people. He was an entrepreneur. He was always looking for something to do," he added.
Lawyer Kay McIff, who represented Mr Morrison in a royalties case, said: "That simple little toy has permeated every continent in every country. As many homes have Frisbees as any other device ever invented.
"How would you get through your youth without learning to throw a Frisbee?"
Mr Morrison, who died at his home in Monroe, on Tuesday, is survived by three children.
Walt Morrison said the family planned to hold a memorial service on Saturday at the Cowboy Corral in Elsinore, Utah.
I came across this article by Luke Hancock and thought it was very short and to the point.
...kinda like myself actually.
Travels- if you have the disc in your hand, you are not aloud to take any steps except for your pivot foot. You cannot lift your foot due to your throws follow-through aswell or drag your foot in any way.
Scoring- If you catch the disc in your respective endzone, you are rewarded one point. If you catch the disc out of the endzone, but your momentum carries you into the endzone, you must take the disc back out of the endzone and begin play. Most games are played to 15, but it may vary. It is NOT a timed game. Halftime occurs when one team passes the halfway mark. (8 would be halftime if you were playing to 15)
Non-Contact- You may not touch a player on the other team in any way to mess them up. Of course, it is a sport and contact will occur, but don't be afraid to call it. You also may not do a pick. A pick is where an offensive player causes a defensive player to run into another player in attempts to get away.
Change of possession- A change in possession occurs anytime the offensive team; 1. drops the disc 2. throws the disc out of bounds 3. the defense intercepts a pass.
No Referees- The basic concept behind ultimate is that their are no referees involved. This means that you are to call your own fouls and settle your own disputes. The reason for this, is because if their were refs, people would begin trying to get away with fouls and it would ruin the spirit of the game