Other Fun Disc games
Frisbee Golf
Frisbee golf, like real golf, is best played with 2-4 players.
Place your Disc Golf Catcher a good 200 ft. distance away (or choose an object such as a tree, a garbage can, a lawn chair, etc.) - away from people please! Then map out your course (with dog-legs, hazards, etc.).
How to score? The number of shots it takes you to hit the target with your Frisbee - standard golf rules apply.
Play 9 or 18 holes, as you wish. Each player taking a turn mapping out the next holeFor a frisbee game of golf, I highly recommend a 3 Disc Golf Set . The set of three discs includes driver, mid-range and putt-and-approach discs for versatile play on all types of courses.You may need a "Good Samaritan Rule". If a stranger comes along and picks up your Frisbee and throws it back to you, you have to play the next shot from where it lands. If you are able to catch the Good Samaritan's throw, you can play the shot from where it's caught and deduct one point from your score. Watch out for canine Good Samaritans!
Frisbee Keep-Away
For this frisbee game of tag you will need at least 6 players. The objective of this game, as the name suggests, is to keep the Frisbee away from those who are "it".
First of all, determine some boundaries for your game - and remember to allow for plenty of room! Between one-third to one-half of the players will be "it".
The Frisbee is thrown from player to player, with hopes of keeping it away from those that are "its". If a player who is "it" catches the Frisbee, then the person who last threw the Frisbee is now "it". The person who caught it is no longer "it".
A player who is "it" may also tag a player who is holding the Frisbee. Then they will change positions.
If the Frisbee goes out-of-bounds, the thrower becomes "it". The only ones who can retrieve the out-of-bounds Frisbee are the other players who are "it'. The person to gain control of the Frisbee is no longer "it".
Frisbee Relay
This is more of a drill than a game, but this relay type race is best for 8-12 people, divided into two teams. Two Frisbees are needed, one for each team.
Each team should spread out in a line about 50 ft. (or more) apart from each other. On "GO!" the first person in the line of each team throws the Frisbee to the second person. That person allows the Frisbee to land, goes to where it landed, then throws it to the next person in their line, and so on.
The object of the frisbee game is to see which team can throw the Frisbee the furthest in the fastest time (to the last person in their line).
Frisbee Rounders (Frisbee Baseball)
For large groups: 18 players (2 teams of 9)
For this Frisbee game you will need 7 cones. Set up a diamond, similar to baseball. Like teeball, there is no pitcher; otherwise the field positions are similar.
The "batter" simply throws the disc from homebase (must rethrow if it is a foul or doesn't travel at least 5m). The batter may run up to throw, but if they release too late, then it is also a foul. Just like baseball, three fouls mean the batter is out. Batter is also out if his/her throw is caught. Runners are out if the disc reaches the base they are running towards before they do. Only the fielders on a base (the basemen) may run with the disc; everyone else must throw it to a baseman. The batting team gets a run each time a runner reaches home base, when they get 3 outs the teams switch sides. For safety reasons, have the fielders be at least 5m away from the batter.
Frisbee golf, like real golf, is best played with 2-4 players.
Place your Disc Golf Catcher a good 200 ft. distance away (or choose an object such as a tree, a garbage can, a lawn chair, etc.) - away from people please! Then map out your course (with dog-legs, hazards, etc.).
How to score? The number of shots it takes you to hit the target with your Frisbee - standard golf rules apply.
Play 9 or 18 holes, as you wish. Each player taking a turn mapping out the next holeFor a frisbee game of golf, I highly recommend a 3 Disc Golf Set . The set of three discs includes driver, mid-range and putt-and-approach discs for versatile play on all types of courses.You may need a "Good Samaritan Rule". If a stranger comes along and picks up your Frisbee and throws it back to you, you have to play the next shot from where it lands. If you are able to catch the Good Samaritan's throw, you can play the shot from where it's caught and deduct one point from your score. Watch out for canine Good Samaritans!
Frisbee Keep-Away
For this frisbee game of tag you will need at least 6 players. The objective of this game, as the name suggests, is to keep the Frisbee away from those who are "it".
First of all, determine some boundaries for your game - and remember to allow for plenty of room! Between one-third to one-half of the players will be "it".
The Frisbee is thrown from player to player, with hopes of keeping it away from those that are "its". If a player who is "it" catches the Frisbee, then the person who last threw the Frisbee is now "it". The person who caught it is no longer "it".
A player who is "it" may also tag a player who is holding the Frisbee. Then they will change positions.
If the Frisbee goes out-of-bounds, the thrower becomes "it". The only ones who can retrieve the out-of-bounds Frisbee are the other players who are "it'. The person to gain control of the Frisbee is no longer "it".
Frisbee Relay
This is more of a drill than a game, but this relay type race is best for 8-12 people, divided into two teams. Two Frisbees are needed, one for each team.
Each team should spread out in a line about 50 ft. (or more) apart from each other. On "GO!" the first person in the line of each team throws the Frisbee to the second person. That person allows the Frisbee to land, goes to where it landed, then throws it to the next person in their line, and so on.
The object of the frisbee game is to see which team can throw the Frisbee the furthest in the fastest time (to the last person in their line).
Frisbee Rounders (Frisbee Baseball)
For large groups: 18 players (2 teams of 9)
For this Frisbee game you will need 7 cones. Set up a diamond, similar to baseball. Like teeball, there is no pitcher; otherwise the field positions are similar.
The "batter" simply throws the disc from homebase (must rethrow if it is a foul or doesn't travel at least 5m). The batter may run up to throw, but if they release too late, then it is also a foul. Just like baseball, three fouls mean the batter is out. Batter is also out if his/her throw is caught. Runners are out if the disc reaches the base they are running towards before they do. Only the fielders on a base (the basemen) may run with the disc; everyone else must throw it to a baseman. The batting team gets a run each time a runner reaches home base, when they get 3 outs the teams switch sides. For safety reasons, have the fielders be at least 5m away from the batter.